Message boards : Multicore CPUs : Only one task running at a time
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I have now for a few days been running BOINC on my PS3 under YDL 6.1 linux. As far as I know, the PS3 has (at least virtually speaking) 2 processors. BOINC Manager says 2 processors. This is also indicated on PS3GRID.NET: 'Cell broadband engine [model 0] (2 processors)'. And BOINCSTATS also says CPU# = 1(2). An Intel Core 2 Duo has same indication. I would therefore expect BOINC to run 2 tasks at the same time on my PS3. But only one is running. Can anybody explain why ??? | |
ID: 11600 | Rating: 0 | rate: / Reply Quote | |
See here: http://www.gpugrid.net/forum_thread.php?id=1234 | |
ID: 11610 | Rating: 0 | rate: / Reply Quote | |
See here: http://www.gpugrid.net/forum_thread.php?id=1234 Made the link clickable... ;) ____________ pixelicious.at - my little photoblog | |
ID: 11633 | Rating: 0 | rate: / Reply Quote | |
check out, http://www.dotsch.de/boinc/BOINC%20Clients.html | |
ID: 11688 | Rating: 0 | rate: / Reply Quote | |
followup for those thinking ps3 should have two crunchers at a time like a true dual core. not with these updated apps--that better utilize the SPEs. I ran this project for almost 5 days with dotsch's boinc 6.2.19--initiates two crunchers concurrently, fullatom5.03. after nearly 5 days, still not done. I suspended both, to clear the SPEs and then ran each one at a time. first one took 12-14h; the second is not not down and at 16h. again, this is in addition to the 4+ days running concurrently. in short, avoid boinc client that fires off two crunchers on a ps3. | |
ID: 11843 | Rating: 0 | rate: / Reply Quote | |
If you run two task concurrently there will be problems. | |
ID: 11857 | Rating: 0 | rate: / Reply Quote | |
Message boards : Multicore CPUs : Only one task running at a time